Delton Audio
DrawVerb Documentation
This is the first version of the docs hub. It covers the core workflow and gives you a structure
to expand into full feature-by-feature documentation.
Quick Start
- Add DrawVerb to a track or bus.
- Pick a wall material and draw an enclosure.
- Place source and listener positions.
- Run the simulation and fine-tune post controls.
Core Concepts
- Room shape controls reflection timing and density.
- Wall materials drive absorption and tonal decay.
- Source and listener placement affect perceived space and stereo image.
- Post controls help finish a mix-ready reverb sound.
Planned Sections
- Drawing tools and edit gestures
- Material workflow and presets
- Simulation tips and CPU behavior
- Mixing recipes and troubleshooting
Workflow Overview
DrawVerb is designed around drawing first and tweaking second. Start from a simple shape, listen,
then iterate with material and placement changes before touching post controls.
For natural spaces, keep geometry compact and use more absorbent materials. For creative effects,
exaggerate boundaries and experiment with listener/source distance.
Control Reference (Starter)
Control Area
Purpose
Typical Use
Draw Tools
Create and edit room boundaries
Build geometry quickly before fine tuning
Material Selection
Set wall reflection/absorption behavior
Control brightness and decay character
Source/Listener
Define acoustic relationship in the room
Shape depth, timing, and space impression
Post Settings
Final tonal and dynamic shaping
Fit the reverb in context of a mix